ROXY is a sophisticated program designed for the precise control of industrial robots, facilitating seamless operations through the utilization of runtimes. These runtimes are meticulously crafted using programming logic blocks, allowing users to intuitively assemble commands and effortlessly manipulate robots.
My involvement in this project transpired during a six-month internship as part of my game development studies. Despite the seemingly disparate nature of industrial robotics from my gamedeveloper background, I embraced this opportunity to broaden my programming expertise.
During my tenure at ROXY Robotics, I spearheaded the creation of a cutting-edge 3D environment. This platform empowers clients to architect their warehouses in a three-dimensional space, enabling them to import and strategically position the robots they intended to acquire. This innovative approach not only facilitates spatial planning but also allows clients to assess the functionality of their runtime programs in a simulated environment.
In the accompanying video, you will find a comprehensive demonstration of the features I successfully implemented in this project. This experience not only expanded my programming skills but also underscored my adaptability in navigating diverse programming domains.